Monday, October 19, 2015

[class: PM Camp@Fast Campus#11] UX #3 – 제품의 기능을 묘사하는 방법 (my note is WIP)



6주차
6. 13 토
UX #3 – 제품의 기능을 묘사하는 방법
좋은 제품을 빠른 시간 안에 만들기 위한 방법 살펴보기
  • Sketch를 사용한 흐름도 작성해 보기
  • 스토리보드의 의미와 요소
  • 과학적 글쓰기와 사용자 스토리
Mr.M
  1. Storyboarding [Sanghun Woo@Naver, UGC Development Center (Cafe, Blog, Knowledge Man)]
    1. lesson:
      1. flow chart: user perspective
      2. task: describe each activity in user perspective <-base of feature list in the future
        1. user task for vending machine (1,000 won coffee 600, tea 300)
          1. approach vending machine
          2. look at menu to find out menu and price and find out the menu is still available and the money input area displays acceptance signal
          3. pick up wallet and pull out money
          4. put money in and wait
          5. check whether money is in or not
      3. exceptions
      4. swim lane flowchart (c.f. blueprint)
      5. homework:
        1. vending machine flowchart after coin input and black coffee consumption
        2. submit service flowchart
        3. study tools (e.g. Sketch 3, )
      6. check out yo service
      7. read
      8. purpose of storyboard: fast product launch (c.f. each teammate can imagine the same product to work on their parts)
      9. key frame: displaying status change of users
      10. key components of storyboard: key frame (status), interaction (transition), description, title (c.f. chapter cover, story) <- read Communicating Design by Dan Brown

    1. personal takeaway:
      1. read books how to write affinity diagram
      2. don’t provide too much unnecessary information to teammates

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